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I recommend that your group has access to the following dispels:
MovementPoisonBleedYou should make sure to pick Improved Detox
Orator Krix'vizk follows a strict 30-seconds loop, with 1 cast of Shadows of Doubt and 1 cast of Vociferous Indoctrination.
Subjugate is a mix of Shadow and Physical damage and is cast very regularly (twice per cycle) which could put your tank in danger, keep an eye on them!
Nx and Vx swap position with Synergic Step every 45 seconds.
Nx opens the fight and will dash with Shade Slash and leaves shadows behind. Be careful of your positioning so that you do not have to run away while Nx casts Duskbringer, the highest damage mechanic of the fight (every 45ish seconds).
Vx will cast Ice Sickles at the same time, adding to the positioning challenge. It might take a few times, but it really is all about anticipating how the situation will evolve positions wise. When she is in the lead, Vx will use her Rime Dagger twice, once at the same time as Duskbringer, that's the hardest check of the fight, every 1min30. Remember that you need to stay by the tank to soak Rime Dagger or they are very dead.
During the whole fight, whoever is "support" will chain cast Knife Throw. This is a very intense fight. What matters is to stay up and alert for when Duskbringer is coming.
The Coaglamation is pretty simple overall, you will need to be in a good position and ready for Dark Pulse every 77 seconds. It hurts a lot, but you should be okay as long as you have a cooldown planned and you are well positioned.
Make sure not to fall behind on the healing absorbs from Corrupted Coating. As a healer, you usually have good tools to self heal, do not hesitate to soak a bit more than the others, you will never be out of range!
Izo, the Grand Splicer is not driven by kindness and will ruthlessly challenge you. Be sure not to fall behind movement, in particularly stay sacked with your friends for Umbral Weave, the penalty for being isolated is generally death.
The fight follows a 60-seconds loop. Here is how it looks from a healer perspective (starting when they summon new orbs):
+00:05 Splice +00:11: Umbral Weave (Stack!) +00:27: Splice +00:33: Tremor Slam
Basically, you want to have a cd for each Splice to top up the group before the next single hit (whether it is Umbral Weave or Tremor Slam). You have some time to bring everybody back up after that. In conclusion, you need 2 cooldowns per minute, lined up with Splice.
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